

- Fxphd ani101 introduction to character animation mp4#
- Fxphd ani101 introduction to character animation software#
- Fxphd ani101 introduction to character animation tv#
Well cover how a Massive agent uses its senses such as sound, sight, touch and agent fields to allow it to be aware of and react to other agents. Well also look at how a Massive agent navigates in its environment using flow fields, terrain maps and lanes. We will look at how a Massive agent senses and interacts with its environment and adapts its behavior to match the terrain. Well set up fuzzy logic networks to handle controls for turning the wheels based on the forward velocity of the car, steering the car by the amount the front wheels are turning left and right, acceleration and braking controls as well as simulating effects such as weight transfer the way the cars body leans during turns and pitches forward and back when accelerating. In part 2 of our look at brains in Massive we will use what we learned last week to start building the brain of our car agent. Well discuss fuzzy logic in the context of a Massive brain and show how the brain nodes implement fuzzy logic to control the agents behavior.īrains! pt 2.

It will give detailed coverage of each of the brain nodes, how each one functions under the hood and the different ways they can be connected together. This lesson will be the first of a two-part set looking at brains in Massive. A simple brain will be created which will allow us to drive the car around and well finish up with a brief demo of dynamics in Massive.īrains! pt 1. Well take a detailed look at the body segments which comprise the skeleton and build a skeleton and collision-shape body for our car agent. Well cover agent parameters and look at the various aspects that make up the body of a Massive agent. We will look at the Body page in Massive where you define the physical characteristics of a Massive agent.

Geoff will also discuss the usual pipeline of a massive project in a production environment.

Fxphd ani101 introduction to character animation software#
Well take a tour of the user interface and look at the various aspects of the software such as the brain, body, motion and scene pages and how they relate to each other. The introductory lesson will give a general overview of Massive and introduce theoretical concepts such as Fuzzy Logic. He has since used Massive in motion pictures such as I-Robot, King Kong, Avatar, Abraham Lincoln: Vampire Hunter, the Planet of the Apes films and the Hobbit trilogy. Geoff has been working with Massive since 2000 and was involved with its early development in creating the crowd scenes for The Lord of the Rings trilogy. He started working in the industry in 1993 as an animator using SideFX Prisms, Alias PowerAnimator and Maya. Geoff Tobin is a Lead Massive TD working at Weta Digital in Wellington, New Zealand. In order to demonstrate each of the aspects of Massive well develop a vehicle agent and show how a simple traffic simulation can be created. This course aims to give an introduction to the inner workings of Massive from the ground up, introducing core concepts such as Fuzzy Logic and how it relates to creating an AI brain for a Massive agent.
Fxphd ani101 introduction to character animation tv#
Massive is the crowd simulation software initially developed for The Lord of the Rings trilogy and is now used on major motion pictures, TV shows and commercials to create realistic crowd scenes.
Fxphd ani101 introduction to character animation mp4#
Duration 10 Classes Project Files Included MP4
